Narrative as a way of creating meaning

I finding myself trapped in a circle of definitions at the moment. I want to talk about the nature of digital storytelling, the pedagogical ideas behind its use in eductaion and its possible role in organisational change.

I don’t think I can do any of that without considering “narrative”. Looking back at previous posts, it’s a word I use a lot without really defining it. So, I’m starting to do a series of tagged posts about it, of which this is the first.

I find myself a bit at sea here. I trained as a geographer, a discipline not noted for its approach to literary criticism or psychology but I’m starting to read about narrative along two different paths:

  • The psychological reasons why we find narrative so compelling socially, and
  • How you create an engaging narrative.

To be able to advise on why people should consider Digital Storytelling as an approach, I need to be clear about both of these, as a practitioner and a researcher.

I’ll start dealing with the first of these issues here.

Garcia and Rossiter (2010) say of storytelling that it is…

“…seen as perhaps the oldest means for communicating ideas, sharing meaning and developing community.” (2010, p1092)

…and continue by citing Bruner (1991) who says that narrative “is one of the cultural products utilized by the mind to construct its sense of reality.” (2010, p1092)

As a parent of young children I’m accutely aware of how powerful stories are. When we moved our family from Derbyshire to Newcastle in 2010 part of the getting our kids prepared for the move involved reading a book called “Moving House” which told the story of a family going through a similar experience to us. We certainly hoped that following the events of the fictional characters would help our children make sense of the unprecedented changes we were going through andhelp them to anticipate the eventual outcome.

This is a practical example and it’s nothing new. Fairy tales are ages old and the themes within them help children make sense of the world around them, especially if there’s a specific moral attached to them. Modern films like Toy Story (which are on constant rotation in the DVD player at our house), as well as being about a group of characters and their experiences, are about understanding friendship, jealousy, conflict, resolution, loss and so on. Empathising with the characters in a way helps us to rehearse these ideas in our own lives.

You can relate this idea to ancient myths and parables. These are ancient stories that have lasted as part of our culture, you could argue, because they have something meaningful to say. The story of Narcissus and his metamorphosis into a flower might tell us something about vanity, and has been such an enduring idea that its become part of the English language.

Also important to this is the role of interpretation. Garcia and Rossiter point out that we choose our stories (2010, p1093). They are not simply a way of sharing facts but a selection and ordering of facts that creates meaning.

Stories are therefore subjective readings of experience. Occasionally, narratives and objective reality can seem quite far apart.

There’s an interesting blog post by Chris Mooney about how science seems to be failing to engage large parts of the population, especially in relation to climate change. Why is it that the science seems to be clear about climate change, yet so many people disbelieve the science, or at least don’t engage with it?

Mooney’s post isn’t about narrative. He relates it to a study of personality types that seem to differ between the “average scientist” and the general American population. To paraphrase, according to this study (Weiler at al, 2011), most scientists have preferences for dealing with information that focuses on theories, “needing to know why” etc. In other words, thinking in the abstract.

The general American public, on the other hand have an average personality type that has a preference for dealing with information that focuses on experience and that uses “…personal situations, stories and examples to communicate.”

The argument is that the scientists are trying to communicate in the abstract, objective langauge of science. To communicate more effectively, they should be relating these data to personal experiences and creating a layer of meaning.

In forthcoming posts on this theme I’m going to look at how narrative relates to memory and the motivations for creating stories


 

Bruner J (1991) The narrative construction of reality, Critical Inquiry, 18:1, pp 1-21

Garcia, P. & Rossiter, M. (2010) Digital Storytelling as Narrative Pedagogy. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010(pp. 1091-1097). Chesapeake, VA: AACE

Mooney, C (2011) Could Personality Differences Help Explain the Reality Gap on Climate Change?, in Science Progress (blog), available at http://scienceprogress.org/2011/09/could-personality-differences-help-explain-the-realit-gap-on-climate-change/ (Last accessed on 31st January 2012, 20:23)

Weiler , C S, Keller, J & Olex C (2011) Personality type differences between Ph.D. climate researchers and the general public: implications for effective communication, Climate Change, available online at http://www.springerlink.com/content/m805153k11856103/fulltext.html (last accessed 31st January 2012, 20:18)

 

What do I mean by “digital storytelling”? Part 2

If You're Not Confused

The last post looked at what I perceive to be “traditional” digital storytelling; a short, personal narrative, usually in the form of a slideshow-style movie. It’s a very effective method of telling stories digitally, but not the only one. 

If we make an assumption that a digital story should fulfil a number of criteria:

  • Contains a “narrative” of some description (I’ll examine what “narrative” can mean in a future post)
  • Is enhanced by digital media (but need not be exclusively in the digital realm)
  • Is intended to elicit some form of emotional response from the viewer

…then that gives us large scope for including many different approaches.

Without going into too much depth at this stage, to help explain DS in workshops I’ve run, I’ve described a sort of simple narrative continuum that runs from “Strong” to “Loose”.

  • Strong narrative – has a very clear structure and aim. Could be characterised as a “once upon a time” story. Most movies, novels etc would come into this category. A single author’s voice is guiding the audience step by step through this narrative.
  • Loose narrative – There is little or no guidance from an author how to move through these naratives. The audience is presented with fragments of the story and they play a more active role in constructing their own narrative from them. Imagine wandering casually through an art exhibition.

Digital stories could appear at any point on this continuum and still meet the 3 basic criteria I mentioned above.


Stories in text

Blogging itself come in many different forms but many, particularly those that involve some sort of personal or group reflection on experiences. Easy incorporation of digital media through uploading or embedding can add extra colour to these stories and hyperlinks to other sites (and stories) place the narrative in a much wider context.

Single blog posts can be seen as stories in their own right but over time the whole blog becomes an extended story, potentially showing personal transformation over time.

Here are a few examples

Hopefully, when complete, this blog will also tell a the story of my progress through this dissertation project!

These can also be dialogic stories as the audience add their own comments, “amplify” the story using social media or link to them through their own blogs.

We can extend this out to include social media sites themselves. Currently Facebook is rolling out a feature called “Timeline” to its users. This is a way of presenting all or a selection of a user’s interactions on Facebook in one place and in chronological order. The stories already exist, as they do on services like Twitter, of LinkedIn, but “Timelines” is a much more conscious attempt to present these as a whole narrative. The video on the site linked to above strongly shows this.

There are tools starting to emerge like Storify that allow users to take elements of social media spread out over disparate services and produced by multiple users and to create coherent narratives from them. This is being embraced the growing number of “citizen journalists” and event organisers as a way of capturing the flows of communication, adding a layer of meaning or commentary to them and sharing them with a wider audience.

Stories in sound

Like blogging, podcasting is quite an established use of web2.0 technology where the method of telling stories involves recording the voice instaed of text. It’s more complicated to incorporate other media in these such as movies or images but, like blogs these stories can still exist in a wider social media universe.

  • Mr Daisey and the Apple Factory – This American Life podcast including a story about a journalist’s visit to Foxconn’s manufacturing plants in China.
  • Audioboo – Deputy Mitchell’s channel for recording the work of his class and personal reflections.

Stories with maps

This is the UK Sound Map, produced over 2010 and 2011 by the British Library.

Members of the public were encouraged to record sounds they came across using their smartphones and publish them using a service called Audioboo. As well as sharing these sound recordings out over social networks, Audioboo also “geotags” the recordings, adding metadata that includes the latitude and longitude of where the recording was made.

These “Boos” were collated by staff at the library and, thanks to the geotagging, it was possible to place these recordings on a map. 

These sounds then offer a loose narrative of life in the UK at a particular time.

A more sophisticated example would be the Nagasaki Archive, a Japanese project to capture the experience of the atomic bomb dropped there in 1945 and how it affected the lives of the residents. It uses Google Earth as a basis for an immersive, multi-layered experience, using maps, overlayed images, social media and written testimony from survivors. 

If you have the Google Earth plugin installed for your browser you can view the interactive map here.

Below is a short video demo, hosted on YouTube.

Mapped stories acknowledge the fact that stories take place in space as well as time and can exploit the growing number of easy-to-use technologies around digital mapping to present those narratives in spatial context.

Stories with data

This is an emerging field, although it could be argued it’s been emerging since the Crimean War! Data can be presented visually to convey a message that remains hidden in its raw form. 

Current proponents in this field include David McCandless, a data journalist who explained his craft and what it can achieve at a TED talk in July 2010.

Although this uses modern technologies to get across its story, as this article from the Guardian in 2010 shows, the techniques owe alot to pioneers such as Florence Nightingale.

Interactive stories

Making perhaps full use of digital technology, some storytellers are making interactive experiences to convey their message.

Inanimate Alice describes itself as a “digital novel” by author Kate Pullinger and digital artist Chris Joseph. It uses a mixture of text, images, animation, sound and music within an interactive framework to tell a story that is emerging over a number of chapters. It’s different from the examples above as it’s fiction but also that it is entirely professionally produced. The technologies involved are not immediately accessible to non-experts, at least at the moment.

A more recent example would be One Millionth Tower, a browser-based documentary put together as a result of a collaborative project between a local community, architects and digital artists and exploits recently developed web standards like HTML5 and WebGL to create an immersive series of stories about life in a tower block in Toronto. Incidentally, it also uses data to enhance it’s story; the virtual environment that the story plays in reflects weather and light conditions in Toronto at the time.

NOTE: You need to view this website with a browser that can support HTML5 and WebGL such as the latest versions of Chrome or Firefox. You can watch a non-interactive version below.

In summary, this is not an exhaustive list of different types of digital story and almost all these approaches can be used for non-narrative reasons but they are all methods that storytellers can appropriate. Some of these techniques, especially stories using data and interactive stories require a lot of expertise but are still useful to demonstrate the variety of ways of digital storytelling.

Header image – If you’re not confused by B Tal – By-NC

What do I mean by “digital storytelling”? Part 1

Al Lado del Camino

See Bibliography for the references in this post

It’s crucial that I define what “digital storytelling” actually is right at the outset. There is another question higher up the chain , namely “what is storytelling”, which also needs to be answered but involves a much more complex answer so, purely for convenience I’m going to push it to one side for now.

If you want a short answer, try these. Digital Storytelling (DS) is:

A short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds.” (Centre for Digital Storytelling – http://www.storycenter.org

Gravestock and Jenkins put it equally briefly:

“Digital storytelling combines a narrative with images that support and enhance the narrative” (2009: 250)

Both these definitions derive from the origins of digital storytelling as a methodology. McLellan (2006) documents how DS partly emerged therough the efforts of Joe Lambert and Dana Atchley in California in the early 90s. They and others were keen to explore “how personal narrative and storytelling could inform the emergence of a new set of digital media tools” (CDS – http://www.storycenter.org/history.html). 

The reason they were so interested was “the power of the personal voice for creating change.” (CDS). The focus of the San Francisco-based Centre for Digital Storytelling, that emerged from their work, was very much on empowering communities and individuals to participate in society.

“The premise for digital storytelling is very simple. It is designed to help people tell stories from their own lives that are meaningful to them and their audience, using media to add power and resonance, and create a permanent record.” (McLellan 2006, p70)

McLellan’s quote above highlights another important aspect of DS. It is about story first and digital second. This is further emphasised by Gravestock and Jenkins (2009, p252). The digital means are just that: means. The end is the telling of a story. This is helpful for widening the definition of what makes a digital story as I’ll explain later in part 2.

There are 2 examples from the UK that demonstrate this community voice approach to DS:

  • Capture Wales
  • Patient Voices

Capture Wales is a BBC Cymru Wales project for documenting “real-life stories made by people from across Wales” and as such is creating a braoder meta-narrative on life in Wales over the last few generations (Meadows 2003). I often use one particular example from this archive to introduce people to the concept of DS and although it uses archival footage rather than still images as most digital stories do, it gives a clear picture of how different digital media can be combined to tell a personal and meaningful story. 

The Miner’s Wife

Patient Voices, started by Pip Hardy and Tony Sumner in 2003 is storytelling for a very particular social purpose. The stories are created by people undergoing medical treatment…

“…so that those who devise and implement strategy in health and social care, as well as the professionals and clinicians directly involved in care, may carry out their duties in a more informed and compassionate manner. ” (Patient Voices)

The examples of storytelling that can be found on CDS, Capture Wales and Patient Voices adhere to a particular format of DS which comes from the methodology of the projects that created them. The stories are created in workshops that take place place over several days where the story tellers are encouraged to form their stories, locate images and other media and combine them using software like iMovie or Moviemaker. This has led to a very recognisable form.

In part 2 I want to expand this idea of digital storytelling and show how it can encompass many different forms of narrative and technology.

In part 3 I’ll begin looking at the pedagogy of DS.

 

 

 

 

Progress on dissertation proposal

I meant to have my research proposal completed before Christmas so I wouldn’t have to worry about it over the holidays. I evidently didn’t manage that.

I’m now struggling to complete it, partly because I’m in a fluster about it but also because trying to write it is highlighting the fact that my reading for it has been a bit haphazard (and thin!).

I’ve got some ideas down and attached the work in progress to this post while I finish it off. All elements are subject to change. Any comments are welcome.


Title

Can digital storytelling play a role in institutional innovation and change? Supporting JISC funded projects in the creation of narrative-based digital media.

Overall Aim

To examine how JISC funded research project teams working in the “Transformations” programme can make the best use of digital storytelling techniques to aid dissemination of outcomes and to facilitate further synthesis of the outcomes of the wider project.

At present I intend to present the results of this research using a combination of blog posts and digital media accompanied by written literature review and commentary presented in an online format, possibly using a wiki or blog.Most of the literature around digital storytelling focuses on its use as a tool for reflective learning but I want to determine how relevant the technique is for research projects as an aid to reflective practice and community engagement.

Key research Questions

  • What is the role of narrative in organisational innovation and change?
  • What are the benefits to project teams and their stakeholders of using digital storytelling as part of their project methodology?
  • What aspects of a project team’s work are best suited to presentation in a narrative format? Which aspects are NOT suited?
  • Does the act of storytelling during and at the close of the project have any perceivable impact on the project’s success?

Methodology and Method

Given that the dissertation is looking at storytelling, I want to take a qualitative, narrative approach. I want to use an ethnographic methodology that captures the stories of the people involved. I am going to be an observer but also as a participant as I will be supporting the project teams as part of my professional role. Additionally, I intend to document the impact that I have on the process. There are range of people involved in this programme including programme managers, project support officers as well as the roles within the project teams and I want to try to build a picture of how this approach to narrative reporting affects them professionally.

Observation – recording the key milestones of the teams involved in the programme. If possible capturing iterations of any pieces of digital media produced by the research teams. This could be presented as a timeline of events.

Intervewing – with a range of people involved in the programme from the institutions and from JISC. I want to be able to construct a series of stories based on the experiences of these interviews.

As it stands, I intend to present the results of this research using a combination of blog posts and digital media accompanied by written literature review and commentary presented in an online format, possibly using a wiki or blog.

Review of the literature

[Still working on this bit]

Project Plan

[ditto]

 

 

Going dragon hunting

A little off topic, this one but wanted to capture it, anyway.

I was discussing with 2 colleagues (Different ones this time, Steve and Hanna) putting together a series of events for a uni marketing team on the use of social media. We were thinking about how to structure a facilitated discussion day. Steve mentioned helping the group to identify its perceived risks by looking for the” dragons”.

A little context: Steve and Hanna were both on my recent DS workshop in which I borrowed a quote from Pip Hardy, a DS for health expert. (She got it from someone else but I haven’t be able to attribute it yet).

She said that all the most powerful stories have a dragon in them. The story is the tale of the journey around or into its jaws.

Pip helps people experiencing serious illness to tell their stories. In this context the idea of dragons is particularly meaningful. It’s an image which really stuck in my mind.

In our case, we’re thinking about helping a team of professionals to write a story about the future; identify the “dragons” (the hurdles, risks, barriers, doubts etc), then come up with”stories” about how their future selves have battled, avoided or succumbed to the “dragons”.

Whether we explain it to the people in the session like that or not, I’m not sure. It might be a little out there for some.

I guess, this is scenario planning, which is already an established technique but I like the idea of thinking about it in storytelling terms. 

And I bagsy the term “Dragon Analysis”. You heard it here first!

A little more clarity

I had a meeting with a few colleagues about project support for the JISC Transformations programm;, Will Allen another consultant trainer at Netskills and Andy Stewart who you might remember from the Blakes coffee shop meeting a few posts back.

I feel I’m getting a firmer grip on the background to the programme now and it’s becoming clearer what contribution I can usefully make.

Here we go.

The Transformation Programme

The funded programme of projects is called “Transformation”. The projects  are all funded to implement the use of other JISC funded resources in transformational projects in their own institutions.

One of the biggest criticisms of JISC is that theresource outputs of it’s funded projects are of limited use as other institutions, apart from the ones that took part in the initial projects, do not benefit. The Transformation projects seek the redress that.

As part of the bid requirements for successful projects, each project needs to produce a final written case study AND a piece of digital video or audio to sit along side it.

The aim of the piece of digital media is, as far as I can see, to make the experiences of the projects in implementing these JISC resources more accessible to other institutions, making it more likely that subsequent adoption of the resources will be successful.

The digital media could be quite bland and the risk is that each project turns out an unengaging, glorified screencast.

I feel that by telling stories, projects will give a fuller picture of what it the experience was like, adding narrative and meaning to the data in the final written report.

Each project team has to provide 2 team members to represent it on the SIPG (something something Practice Group – need to check. It’s these people that I’m likely to be supporting most closely

What might the support look like?

We’ve been asked to consider a particulr approach to supporting projects in using digital media which at the moment, I think has it’s merits:

I’ll conduct an online seminar about digital storytelling for projects that outlines the value of using this technique, gives basic guidance on structuring and writing stories and hints and tips about the technology. This will be free for projects to attend (i.e. they don’t need to spend any of their project funding on it!)

This will be backed up free-to-access resources that expand on the content of the webinar and act as a resource base for the projects.

The second level of support will be a full day event where we take a longer look at the skills and technology involved and discuss different approaches. It will be a practical day and is meant to be back up by the resources.

There could also be a third level, but this would have to be provided outside of the scope of project support, more on my own time, which is a more intensive consultancy for a small number of teams; working with some of the projects through the whole process, offering advice and technical support.

So that’s it…

…in a nutshell. The plan WILL change over the coming weeks but I wanted to document the early vision.

On a side note, the 3 levels of intervention give a good differentiated way of researching the impact of the project support, by exmaining the outcomes of projects that accepted no offer of support, though to the ones who were worked with intensively.

Workshop success

On the 10th November I ran a workshop I’d written called Exploring Digital Storytelling.

Attending was Lawrie Phipps, the prgramme manager that is championing the use of digital media for projects in the to tell their stories.

If it hadn’t gone well then my credibility and involvement oin project support would have been in serious doubt and therefore this dissertation topic.

Thankfully, all seemed to go swimmingly and despite one or two hiccups, Lawrie’s feedback was good and he seems keen to continue.

Which is nice. 🙂